Devising Experiential Media Systems

Devising Experiential Media Systems

Student work: "With Tea" by Robin Ediger-Seto 

Live performance with custom programed live video loop and tea.

For more information: http://recluse.accad.ohio-state.edu/ems/?p=956
 

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COURSE DESCRIPTION:

This course focuses on the creation of interactive and responsive spaces through the design of experiential media systems within the context of their underlying history, methodology, technology, theory, and applications.

Using a multidisciplinary and collaborative approach, students create hybrid digital-physical experiences and learn to envision and author their own experiential media designs.

From the cockpit to performance stage the study of experiential media systems integrates knowledge across the humanities and is open to any student. Classes typically include students from Theatre, and the Dance, Digital Arts and Interactive Media program. 

This course focuses on creation of experiential media systems within the context of their underlying history, methodology, technology, and theory.

The content of this class uses a multidisciplinary approach and is intended for any graduate or dedicated undergraduate student, whose research includes issues of space, environment, interactive technology, or performance in any combination.

VR Storytelling & Mixed Reality

VR Storytelling & Mixed Reality

Student work by Peter S. Hollander

Rapidly prototyped interactive room scale VR experience with mixed reality viewing. 

For more information: http://recluse.accad.ohio-state.edu/ems/?p=1077

"Study in Movement"

"Study in Movement"

Student work by James MacDonald

A system for the real-time scoring and performance of music, based on the presence and movement of audience members.

For more information: http://recluse.accad.ohio-state.edu/ems/?p=966

"Horse, Bird, and/or Muffin"

"Horse, Bird, and/or Muffin"

Student work by Claire Melbourne

A light hearted interactive system that establishes if you are a horse, bird, and/or muffin. 

For more information: http://recluse.accad.ohio-state.edu/ems/?p=1060

"You make me feel like..."

"You make me feel like..."

Student work by Ashee Taylor 

A motivational installation encouraging dancing and personal interaction.

For more information: http://recluse.accad.ohio-state.edu/ems/?p=964

Performance and Narrative In Virtual Reality

Student work by Kealsey Gallagher, John Luna, Neil Grayson, Zachary Winegardner

John Luna (Dance MFA) is seen here performing the movements of a dog like dragon. His movements were recorded and then incorporated into the light hearted character driven experience authored and created by his group.

Luna's dragon was experienced as much larger than human scale. In comparison, a audience member would be the same size as the blue/white wipes bottle in the video.

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COURSE DESCRIPTION: 

Investigation of approaches for presenting narratives in full-body, room-scale VR scenarios. Includes a survey of current state of available technologies and existing VR experiences, as well as related creative practices.

Students of this course will take on the role of both critics and makers of VR content.

This class has two main learning objectives:

1.  Students analyze and evaluate how storytelling is supported and challenged in currently available Virtual Reality related technologies, practices and experiences through direct participation, reading, watching, and experiencing of VR related materials.

2.  Students collaboratively create a room scale VR experience with a narrative component using ACCAD's customized but commercially compatible VR headset systems, motion capture systems and 3D software used in the development of virtual environments, characters and interactions.

PRE-REQUISITES:

At least ONE of the following skills is required for students taking this class: 3D Modeling, 3D Animation, Acting and Performance Training, Unity Based Interactive Design, VR Development, Motion Capture, Script or Play writing.

Performance and Narrative In Virtual Reality: Public Presentation

Student work by Dreama Cleaver, Johnathan Welch, Peter Hollander, and Kien Hoang

This recording documents the "Dementia Group's" final class project.

Intended to inspire understanding and empathy this VR performance allows a participant to step into the shoes of someone suffering from dementia. 

A custom built room scale VR environment has been rendered to line up 1:1 with a physical set. I perform live following a script and scenario written by the team.

This documentation demonstrates a successful run-through of the performance with strong engagement and immersion reflected in the participants willingness to roll play.

I developed and co-taught this class in collaboration with Vita Berezina-Blackburn. This class is a wonderful example of the unique type of interdisciplinary research possible at ACCAD. 

Moving forward, I intend to continue developing this course of research.


The Dementia Project was: 
conceived and written by Dreama Cleaver (DAIM MFA)
environment, props by Johnathan Welch (DAIM MFA)
Vive and Unity interactivity by Peter Hollander (Undergraduate)
modeling by Kien Hoang (DAIM MFA)


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